tiled resources
Tiled resources are a technique used in computer graphics to manage large textures efficiently. Instead of loading an entire texture into memory, which can be resource-intensive, tiled resources break the texture into smaller, manageable tiles. This allows the graphics system to load only the tiles that are currently needed for rendering, improving performance and reducing memory usage.
This method is particularly useful in applications like video games and simulations, where detailed textures are essential but can consume significant resources. By using tiled resources, developers can create richer visual experiences without overwhelming the system, making it easier to handle complex scenes and high-resolution graphics.