Virtual Texturing
Virtual Texturing is a technique used in computer graphics to manage large textures efficiently. Instead of loading an entire texture into memory, it only loads the visible parts, which reduces memory usage and improves performance. This allows for high-resolution textures to be used without overwhelming the system.
The process involves breaking textures into smaller tiles, which are streamed in and out as needed. This means that as a camera moves in a 3D environment, only the necessary texture tiles are loaded, ensuring smooth rendering and better resource management. This technique is commonly used in video games and simulations.