Roguelike Games
Roguelike games are a subgenre of role-playing games characterized by procedural generation, turn-based gameplay, and permanent death. Players navigate through randomly generated levels, facing various enemies and collecting items. The goal is often to reach the end of a dungeon or defeat a powerful boss, with each playthrough offering a unique experience.
These games typically feature a grid-based movement system and emphasize strategy and planning. Popular examples of roguelike games include NetHack, Rogue, and The Binding of Isaac. The genre has inspired many variations, leading to the emergence of "roguelite" games, which incorporate some roguelike elements but may allow for character progression between runs.