Roguelike is a subgenre of role-playing video games characterized by procedural generation, turn-based gameplay, and permanent death of characters. Players navigate through dungeons or other environments, facing random challenges and enemies, which adds a layer of unpredictability and replayability to the experience. Popular examples include NetHack and The Binding of Isaac.
The genre's name is derived from the classic game Rogue, which set the foundation for many of its defining features. Roguelikes often emphasize strategy and resource management, requiring players to think critically about their choices as they explore and battle through increasingly difficult levels.