Quad Tree
A Quad Tree is a data structure used to partition a two-dimensional space by recursively dividing it into four quadrants or regions. This method is particularly useful for organizing spatial data, such as images or geographical information, allowing for efficient querying and storage. Each node in a Quad Tree represents a rectangular area, and it can contain points, objects, or further subdivisions.
Quad Trees are commonly used in applications like computer graphics, geographic information systems (GIS), and collision detection in video games. By breaking down space into smaller sections, they enable faster searches and better management of large datasets, making them an essential tool in various fields involving spatial analysis.