OpenGL ES 3.0
OpenGL ES 3.0 is a graphics API designed for embedded systems, such as mobile devices and tablets. It provides developers with tools to create high-quality 2D and 3D graphics, enabling more complex visual effects and improved performance compared to its predecessor, OpenGL ES 2.0.
This version introduces features like enhanced texture support, advanced rendering techniques, and improved shader capabilities. These advancements allow for richer graphics in applications and games, making them more visually appealing and immersive for users. Overall, OpenGL ES 3.0 plays a crucial role in modern graphics development for mobile platforms.