Memory Pooling
Memory Pooling is a technique used in computer programming to manage memory more efficiently. Instead of allocating and deallocating memory for each individual object, a pool of memory is created in advance. This allows programs to quickly reuse memory blocks, reducing the overhead associated with frequent memory operations.
By using Memory Pooling, developers can improve performance and reduce fragmentation in the memory. This is particularly useful in applications that require the creation and destruction of many objects, such as video games or real-time simulations, where speed and efficiency are crucial for optimal performance.