quad-trees
A quad-tree is a data structure used to partition a two-dimensional space into smaller regions, making it easier to manage and query spatial data. It works by recursively dividing the space into four quadrants or "children" until a certain condition is met, such as a maximum number of points in a region or a minimum size of the area.
Quad-trees are commonly used in applications like computer graphics, geographic information systems (GIS), and spatial indexing. They help optimize tasks such as collision detection in video games and efficient searching of geospatial data by allowing quick access to relevant areas of interest.