Rogue-like
A "Rogue-like" is a subgenre of video games characterized by procedural generation, turn-based gameplay, and permanent death. Players typically navigate through dungeons or levels filled with enemies and treasures, where each playthrough offers a unique experience due to randomly generated layouts and items.
Key features of Rogue-likes include strategic decision-making, resource management, and the need for careful planning. The genre originated from the game Rogue, released in the 1980s, which set the foundation for many modern titles. Popular examples include NetHack, Dungeon Crawl Stone Soup, and The Binding of Isaac.