Rogue-Like
A "Rogue-Like" is a subgenre of video games characterized by procedural generation, turn-based gameplay, and permanent death of characters. Players navigate through randomly generated dungeons, facing various enemies and collecting items. The goal is often to reach the end of the dungeon or defeat a powerful boss.
These games typically feature a high level of difficulty and encourage strategic thinking. Players must carefully plan their moves and manage resources, as dying means starting over from the beginning. Popular examples of Rogue-Likes include Rogue, NetHack, and The Binding of Isaac.