Render Target
A Render Target is a memory buffer used in computer graphics to hold the output of rendering operations. It serves as a destination for pixel data generated by the graphics processing unit (GPU). Render targets can be textures or surfaces that store images, allowing for further processing or display on the screen.
In modern graphics applications, multiple render targets can be used simultaneously to enhance visual effects. This technique is often employed in advanced rendering methods, such as Deferred Shading, where different aspects of a scene are rendered separately before being combined for the final image.