Prototype Pattern
The Prototype Pattern is a creational design pattern used in software development that allows for the creation of new objects by copying an existing object, known as a prototype. This pattern is particularly useful when the cost of creating a new instance of an object is more expensive than copying an existing one. By using prototypes, developers can efficiently create complex objects without needing to know the details of their implementation.
In the Prototype Pattern, the original object implements a method for cloning itself, which can be called to produce a new instance. This approach promotes flexibility and reusability, as it allows for the dynamic creation of objects at runtime. Commonly used in scenarios like game development or graphic applications, the Prototype Pattern helps manage resources effectively while maintaining a clean and organized code structure.