OpenGL ES 3.2
OpenGL ES 3.2 is a graphics API designed for embedded systems, such as mobile devices and tablets. It provides developers with tools to create high-quality 2D and 3D graphics, enabling rich visual experiences in applications and games. This version builds on previous iterations, offering enhanced features like improved texture handling and advanced shading techniques.
One of the key improvements in OpenGL ES 3.2 is support for geometry shaders, which allow for more complex shapes and effects in real-time rendering. Additionally, it introduces multisample anti-aliasing to reduce visual artifacts, making graphics smoother and more appealing.