OpenGL ES 3.1
OpenGL ES 3.1 is a graphics API designed for embedded systems, such as mobile devices and tablets. It allows developers to create high-quality 2D and 3D graphics in applications and games. This version builds on previous iterations by introducing new features like compute shaders, which enable more complex calculations and effects.
The API is part of the broader OpenGL family, which is widely used in the gaming and graphics industry. OpenGL ES 3.1 supports advanced rendering techniques, improving performance and visual fidelity. It is commonly used in conjunction with other technologies, such as Vulkan and DirectX, for enhanced graphics capabilities.