Creational Patterns are design patterns that focus on the process of object creation in software development. They help manage the complexities of creating objects in a way that enhances flexibility and reuse. By using these patterns, developers can create objects without specifying the exact class of the object that will be created, allowing for easier maintenance and scalability.
Some common examples of Creational Patterns include the Singleton, which ensures a class has only one instance, and the Factory Method, which defines an interface for creating objects but lets subclasses alter the type of objects that will be created. These patterns streamline the creation process and improve code organization.