Anisotropic Filtering
Anisotropic Filtering is a texture filtering technique used in computer graphics to improve the quality of textures on surfaces that are viewed at sharp angles. It enhances the clarity and detail of textures, making them appear more realistic, especially in 3D environments. This method reduces blurriness and preserves the sharpness of images, which is particularly important in video games and simulations.
The process works by sampling multiple texture points at varying angles, allowing for better representation of how textures appear from different perspectives. By doing so, Anisotropic Filtering helps create a more immersive visual experience, contributing to the overall realism of digital graphics.