A* Search Algorithm
The A* Search Algorithm is a popular pathfinding and graph traversal method used in computer science and artificial intelligence. It combines features of Dijkstra's Algorithm and Greedy Best-First Search to efficiently find the shortest path from a starting point to a goal. The algorithm uses a cost function that considers both the distance traveled and an estimated distance to the goal, allowing it to prioritize paths that appear promising.
In the A* algorithm, each node is assigned a score based on the sum of the cost to reach that node and the estimated cost to reach the goal. This helps the algorithm explore the most promising paths first, making it effective for various applications, including robot navigation and game development.