isometric projection
Isometric projection is a method of visually representing three-dimensional objects in two dimensions. In this technique, the three axes of space are equally foreshortened, and the angle between any two axes is 120 degrees. This allows for a clear and proportional depiction of the object's dimensions, making it easier to understand its structure.
This type of projection is commonly used in technical drawings, video games, and architecture to provide a realistic view without distortion. Unlike perspective projection, isometric projection does not simulate depth, which helps maintain consistent scale and proportions throughout the illustration.