gamified
"Gamified" refers to the integration of game-like elements into non-game contexts to enhance engagement and motivation. This approach often includes features such as points, levels, challenges, and rewards, making activities more enjoyable and interactive.
In various fields like education, marketing, and workplace training, gamification aims to encourage participation and improve learning outcomes. By applying principles from video games, organizations can create a more dynamic experience that captures users' attention and fosters a sense of achievement.