Variable Rate Shading
Variable Rate Shading (VRS) is a graphics rendering technique that allows developers to adjust the shading rate of different areas in a scene. By applying more detail to important parts of an image and less to less significant areas, VRS optimizes performance and improves visual quality. This is particularly useful in complex scenes where not every pixel requires the same level of detail.
VRS can enhance gaming experiences by reducing the workload on the graphics processing unit (GPU). This means smoother frame rates and better overall performance, especially in high-demand scenarios. As a result, players can enjoy richer visuals without sacrificing speed.