Tile-Based
Tile-based refers to a method of organizing visual elements in a grid-like structure, often used in video games and graphic design. Each tile represents a specific area or object, allowing for efficient rendering and easy manipulation of the environment. This approach simplifies the creation of complex scenes by breaking them down into smaller, manageable pieces.
In tile-based systems, each tile can be reused and combined in various ways, promoting consistency and reducing memory usage. Popular in games like Tetris and Super Mario Bros, this technique enables developers to create expansive worlds while maintaining performance and visual clarity.