An "object" is anything that can be seen or touched. It can be a physical item like a book, a chair, or a car. Objects can also be abstract, like a concept or an idea. In programming, an object is a collection of data and functions that represent a real-world entity, making it easier to manage and manipulate information.
In everyday life, we interact with various objects that serve different purposes. For example, a computer helps us work and communicate, while a ball is used for playing games. Understanding objects helps us navigate our environment and use tools effectively.