Mesh Shaders
Mesh Shaders are a new graphics programming feature introduced in DirectX 12 and Vulkan that enhance the way 3D models are processed. They allow developers to create more complex and detailed scenes by breaking down the traditional graphics pipeline into smaller, more efficient tasks. This results in better performance and improved rendering quality, especially in scenes with a high number of objects.
By using Mesh Shaders, developers can control how geometry is generated and processed on the GPU, leading to more flexible and dynamic rendering techniques. This innovation helps in optimizing resource usage, making it easier to handle large-scale environments in video games and simulations.