Logo Programming Language
Logo is a programming language designed primarily for educational purposes, particularly to teach children the concepts of programming and problem-solving. It was developed in the late 1960s by Seymour Papert and his colleagues at the MIT Media Lab. The language is known for its simple syntax and the use of a "turtle" graphics system, where users can control a turtle to draw shapes and patterns on the screen.
Logo encourages exploration and creativity, allowing learners to experiment with commands to create visual outputs. Its interactive nature makes it an effective tool for introducing programming concepts, such as loops and procedures, in a fun and engaging way.