Isometric Projection
Isometric projection is a method of visually representing three-dimensional objects in two dimensions. In this technique, the three axes of space are equally foreshortened, and the angle between any two axes is 120 degrees. This allows for a clear depiction of the object's dimensions without distortion, making it easier to understand the object's shape and structure.
This type of projection is commonly used in technical drawings, video games, and architectural designs. Unlike perspective projection, where objects appear smaller as they recede into the distance, isometric projection maintains a consistent scale, providing a more accurate representation of the object's proportions.