Hit Detection
Hit detection is a process used in video games and simulations to determine whether an action, such as a projectile or melee attack, successfully strikes a target. It involves calculating the positions and dimensions of objects, like characters and weapons, to see if they intersect. This ensures that gameplay feels responsive and fair, as players can see the results of their actions.
There are various methods of hit detection, including bounding box and pixel-based techniques. Bounding box detection uses simple geometric shapes to represent objects, while pixel-based detection checks individual pixels for collisions. Each method has its advantages and is chosen based on the game's requirements.