Hex is a two-player abstract strategy board game played on a hexagonal grid. The objective is to connect opposite sides of the board with a continuous path of one's pieces, making it a game of strategy and foresight. The game was invented by mathematicians John Nash and P. A. M. Dirac in the 1940s and has since gained popularity worldwide.
The game is played on a diamond-shaped board, typically 11x11 or 13x13, and each player takes turns placing their pieces on the hexagons. The first player to create an unbroken chain connecting their two sides wins. Hex is known for its deep strategic elements and has been studied extensively in game theory.