Bounding Volume
A bounding volume is a simple geometric shape that encloses a more complex object in 3D space. It is used in computer graphics and physics simulations to simplify calculations, such as collision detection. Common types of bounding volumes include spheres, boxes, and capsules, which provide a quick way to determine if two objects might intersect.
By using bounding volumes, systems can quickly rule out potential collisions without needing to analyze the detailed shapes of the objects involved. This efficiency is crucial in applications like video games and simulations, where performance is essential for real-time interactions and rendering.